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Home Gear & Rigs Born in a Suitcase: The Tech 21 RK5 Richie Kotzen Fly Rig and the Compact Rig That Changed How a Guitar Virtuoso Travels
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Born in a Suitcase: The Tech 21 RK5 Richie Kotzen Fly Rig and the Compact Rig That Changed How a Guitar Virtuoso Travels

How Richie Kotzen's fly-gig frustration became the Tech 21 RK5 — OMG overdrive, ROTO effect, SansAmp DI, and three generations of refinement explained.

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Some signature gear begins with a manufacturer’s sales team chasing a famous name. The Tech 21 RK5 Richie Kotzen Fly Rig began with the opposite: a guitarist stranded between countries with a crude homemade box, a borrowed Twin Reverb, and the realization that a suitcase-sized rig could sound like a full stage setup if you built it right. That box became the RK5. Three versions and a decade later, it remains one of the most logically constructed signature multi-effects units in the industry — because every single section exists because Richie Kotzen personally needed it to exist.

This is not a guitar effects unit dressed up with a famous name to move units. It is a working guitarist’s live tool, iterated across three hardware generations by the same person who plays it every night. The story behind it matters as much as the specs, so let’s start at the beginning.

Jump to the Rig ↓How to Get the Tone ↓

The Fly-Gig Problem That Built an Icon

Richie Kotzen grew up in Reading, Pennsylvania, emerged from the Berklee College of Music orbit in the late 1980s, and signed to Shrapnel Records as a teenage shred prodigy. By the early 1990s he had already released a stack of instrumental records before joining his full career arc that would take him through Poison (1990–1991), an extended solo run through the 1990s, and then Mr. Big (1999–2003, replacing Paul Gilbert). By the time The Winery Dogs launched in 2012 — the supergroup with bassist Billy Sheehan and drummer Mike Portnoy — Kotzen had been a working touring musician for over two decades and had developed very specific ideas about what a rig needed to do and what it didn’t.

The fly-gig problem was real and practical. Modern touring for a guitarist of Kotzen’s calibre increasingly involves rapid international fly-ins: land in Costa Rica on a Thursday, play Friday, fly to São Paulo Saturday morning, play Sunday, fly home Monday. Dragging a full rig through customs in and out of multiple countries on that schedule is not just expensive — it is logistically brutal, subject to airline damage, customs delays, and the nightmare of traveling with vintage equipment in cargo holds. Something had to give.

Kotzen’s solution was elegant in its crudeness. He already had a relationship with Tech 21 — they had sent him delays and other pedals to evaluate, and he had started using their delay as his primary one on tour. So he combined that delay with the overdrive he was using at the time, added a foot-switch mechanism for controlling his amp channel, and put it all into a single box he’d built himself. In his own words, speaking to Guitar World in May 2015: “It was crude and wasn’t always super reliable, but I showed it to Andrew Barta at Tech 21 when he was in LA and he agreed it was a great idea.”

Barta — the engineer and company founder whose SansAmp technology had been rewiring guitarists’ rigs since 1989 — immediately understood what Kotzen had arrived at. A compact unit housing an amp simulator, an overdrive, and a delay could function as a complete rig for a fly-in gig at any venue that could supply a decent clean amplifier or even just a PA input. Six months of development followed, during which the two of them refined every section until it was exactly right.

The delay was the easy part. Kotzen already knew what he wanted from it: warm, vintage-voiced, with tap tempo. The overdrive proved trickier. “I learned a lot about circuits by comparing things but relied a lot on my ears,” Kotzen told Guitar World. “It went through several variations until Andrew came up with a design that’s just right. I can put that pedal in front of any amp and still get a good sound.” That overdrive became the OMG — a circuit Kotzen also released as a standalone pedal — and it sits at the heart of every RK5 version to this day.

The RK5’s name refers to the five primary sections the original unit contained: SansAmp, OMG overdrive, Boost, Delay, and Reverb. Five functions. One box. The rig in a suitcase that Kotzen needed.

From the Original Box to the RK5 v3

The first RK5 shipped in 2014, the same year Tech 21 introduced the broader Fly Rig concept to the general public with the standard Fly Rig 5. While the standard unit was built around a pair of SansAmp voicings (Blonde and Plexi), the RK5 was built around Kotzen’s specific tonal requirements: a clean-to-warm SansAmp section, his custom OMG overdrive, a usable boost, a vintage-voiced delay, and reverb. Unlike the standard Fly Rig 5 v1, which required a 12V power supply, the RK5’s power specification needs checking on a per-unit basis for early examples — the v3 runs on 9V DC.

The RK5 v2 refined the unit, and by the time the v3 arrived, Kotzen’s live rig had evolved in two meaningful directions. First, he had begun using a Tech 21 signature wah — the RK Killer Wail — and needed phantom power integration so the wah could sit in his chain without requiring a separate power source. Second, he wanted more flexible gain staging: a boost that could go before the SansAmp (beefing up the drive and distortion character) or after it (boosting overall output for fills and solos without affecting the core tone). Both of these additions arrived as new features in the v3.

The v3 also added a dedicated effects loop — positioned post-SansAmp and pre-effects — giving players the ability to insert time-based effects or other processing into the chain at exactly the right point. For a unit that functions as a complete rig, an effects loop transforms it from a self-contained system into the hub of an expandable one.

The ROTO effect — arguably the RK5’s most distinctive differentiator from the standard Fly Rig 5 — has been part of the unit throughout its iterations. It converts the delay section into a rotating speaker emulator, with Tap Tempo controlling speed and a genuine ramp from slow to fast (just like the Leslie 122 it references). This is not a bonus effect bolted on as a selling point; it reflects Kotzen’s actual tonal vocabulary, which draws on classic rock and soul textures that use rotary effects for colour.

Inside the RK5 v3 — Full Specifications

Parameter Specification
Brand / Model Tech 21 RK5 Richie Kotzen Signature Fly Rig v3
Original launch 2014 (v1); v2 followed; v3 current production
Street price (v3 new) $379
Dimensions 12.5″ L × 2.5″ W × 1.25″ H
Weight 20.7 oz
Power 9V DC (Tech 21 DC9 included, 100–240V auto-switching, 200mA, international prong adapters included)
Input 1/4″ instrument level, 1 MΩ
Outputs XLR balanced with ground lift; 1/4″ low impedance
SansAmp section 3-band active EQ (Bass / Mid / Treble), Drive, Level; built-in speaker/cab sim; analog FET/CMOS signal path
OMG Overdrive Drive, Tone; FUZZ switch for fuzz-character attack
Pre/Post Boost Up to 20dB; switchable Pre (beef up drive) or Post (volume boost)
Delay + ROTO Time, Repeats, Drift (modulation); Tap Tempo footswitch; ROTO mode = rotating speaker sim with speed ramp
Reverb + Tuner Single Mix control; large / small room size; hold footswitch for chromatic tuner (signal mutes)
Effects Loop Post-SansAmp, pre-effects; insert time-based or other processing
Phantom power Pre-configured for Tech 21 RK Killer Wail wah (v3)
Housing Rugged all-metal; metal footswitches; silent-switching custom actuators
Bypass Buffered (no true bypass; analog signal path active throughout)

The SansAmp Section in Detail

The SansAmp at the core of the RK5 is the same all-analog FET/CMOS technology found in the SansAmp Classic and GT2 — zero digital conversion in the signal path, zero latency, and the speaker simulation built into the circuit rather than applied as a separate IR block. For the RK5, Kotzen’s SansAmp section is voiced toward the clean end of the tube-amplifier spectrum: the Drive control can push into mild dirt, but the design intent is to provide a rich, touch-sensitive clean platform onto which the OMG and the Boost add progressively more gain. The three-band active EQ is powerful at extremes — treat it as a full surgical tool rather than a trim control.

The speaker/cab simulation is designed for the same smooth, multiply-miked response that defines all Tech 21 SansAmp circuits: no single-microphone peaks, no IR notches, no frequency-range gaps. You can insert an external IR block after the XLR output for additional flavour, but the internal sim is enough to go direct to a PA or recording desk without additional processing. This is what makes the RK5 a self-contained rig rather than just a collection of effects.

OMG Overdrive and the FUZZ Switch

The OMG (the name is the punchline you think it is) covers the full range from a light, amp-like push through medium crunch and into aggressive territory. The Tone control has been specifically voiced for guitar: it manages both high-end and mid-range simultaneously, so turning it does not simply brighten or darken the signal but reshapes the mid-presence in a way that keeps the overdrive cutting through a band mix at any setting. Crucially, the OMG has been designed to work in front of any amplifier as well as through the SansAmp’s direct output — Kotzen’s live use involves running the RK5 into his amp rig, and the OMG had to sound correct in both contexts.

The FUZZ switch fundamentally changes the character of the overdrive circuit, thickening the attack and adding a woolier, more saturated quality. This is not a separate fuzz pedal sharing a footswitch — it is a voicing change to the OMG’s core circuit. The practical result is two meaningfully different overdrive characters from one section, accessible mid-performance without additional tap-dancing.

ROTO — The Section That Sets the RK5 Apart

The ROTO effect is the single most differentiating feature between the RK5 and the standard Fly Rig 5 v2. When activated, the delay section transforms into a rotating speaker simulator — the same effect that defines the Leslie 122 cabinet and every Vox, Gibson, and Maestro rotary unit that came after it. Tap Tempo controls the rotation speed rather than delay time, and the speed ramp is genuine: it takes time to accelerate from slow to fast, mimicking the mechanical inertia of the real thing. The Drift control, which adds modulation when in delay mode, shifts to controlling the virtual distance from the rotating speaker when in ROTO mode, adding a tremolo-like volume modulation at maximum settings.

Kotzen uses classic rock and soul textures throughout his playing — from the warm, chorus-adjacent thickness of a slow leslie to the swirling, pitch-shifting character of a fast one. Having ROTO built into a fly-in rig means he can access that vocabulary anywhere without hunting for a Leslie-compatible amp or a bulky rotary pedal.

Richie Kotzen — The Verified Connection

There is no ambiguity here. The RK5 is Richie Kotzen’s own design. His own words in Guitar World (May 2015) confirm that he originated the concept, brought the crude prototype to Andrew Barta, spent six months in active co-development, and uses the unit live as part of his touring rig. Tech 21 NYC’s own product page states the unit was “developed in close collaboration with Richie, whose input was invaluable” and that Kotzen “is actively involved and responsive in the entire design process.” The OMG overdrive at its core is his own signature circuit, also released as a standalone pedal under his name. The artist-instrument connection in this article is verified at the highest possible tier: own words, manufacturer confirmation, and continuous documented use across three hardware generations.

For context on who Richie Kotzen is and why his tonal requirements make for an interesting pedal: see his artist page and the extended gear guide. In brief, Kotzen is simultaneously one of rock’s most technically accomplished guitarists and one of its more overlooked vocalists — a combination that directly informs his rig philosophy. A player who sings while playing needs a setup where the guitar feel doesn’t demand constant visual attention. “I’ve never been a big pedalboard guy,” he told Guitar World. “I’ve always liked to keep things simple so I can focus on the music and not have to worry about being on stage doing a tap dance when I’m trying to connect emotionally to the song.”

The RK5’s design logic is the physical expression of that philosophy. Five sections. Five footswitches. Everything Kotzen needs, nothing he doesn’t. No patch memories to scroll. No LCD menu to navigate. You set the knobs before the show and reach for the right footswitch when the song needs it.

No other pro artist has been independently documented on the standard RK5 by primary source. This is not a gap in the research — it is the expected result for a signature unit. Players who want Richie Kotzen’s tone buy the RK5; other touring pros with endorsement relationships get their own signature versions (the PL1 for Paul Landers, for instance) or use the standard Fly Rig 5 v2. The RK5 community is large and active among serious gigging guitarists, but at the level of primary-source documentation, this one belongs to Kotzen and Kotzen alone.

Five Tone Recipes

1. Richie’s Clean Fender Platform (Direct or Into Any Clean Amp)

SansAmp Drive at 9 o’clock (barely on), Bass at noon, Mid at 11 o’clock (slight dip), Treble at 1 o’clock, Level set to match unity with the amp. OMG: Drive at 7 o’clock (off), Tone at noon. Boost: off. Delay: dry, Repeats at minimum. Reverb: Mix at 9 o’clock (room ambient). ROTO: off. This is the clean foundation — the Fender twin you asked for when you arrived at the fly-in gig, dialled out of any fizz the house amp might add, warm and immediate. Add the OMG’s Fuzz mode lightly for a bluesy push.

2. OMG Medium Crunch (Classic Rock Rhythm)

SansAmp as above (clean platform). OMG engaged: Drive at 11 o’clock, Tone at 1 o’clock, FUZZ off. Boost: off. Delay: 400–450ms, Repeats at 8 o’clock (two ambient repeats), Drift at 9 o’clock. Reverb: small room at 10 o’clock. This is the rhythm setting — medium crunch with enough clarity to separate chord voicings, delay tucked behind to add depth without cluttering. The OMG’s Tone control controls where the mids sit in the mix; roll it back slightly for more open-back warmth, push it forward for a pushed-mid blues sound.

3. FUZZ Mode — Heavy Wooliness

SansAmp Drive at 10 o’clock (warming the signal into the fuzz). OMG: Drive at 1–2 o’clock, Tone at 11 o’clock, FUZZ switch engaged. Boost: Pre mode, approximately 8–10dB, activated via footswitch for solos. Delay: 300ms, Repeats at 7 o’clock. Reverb: large room at 9 o’clock. The FUZZ mode saturates the upper harmonics and compresses the attack differently from the clean overdrive — it has a vintage silicon character that works better with single-note lines and sustained chords than with fast picked phrases. The Pre-Boost here pushes the fuzz harder rather than boosting volume, achieving a more aggressive character from the same SansAmp platform.

4. ROTO Shimmer — Slow Leslie for Chords and Ballads

SansAmp: clean platform, Bass at noon, Treble at noon, Level unity. OMG: off or very light Drive at 9 o’clock. ROTO engaged via Tap Tempo footswitch (set tap tempo slowly — around 60–80 BPM for slow rotation). Drift at 11 o’clock (subtle pitch variation). Reverb: Mix at 11 o’clock, large room. This is the sound of a Hammond player’s second voice, or a guitar disappearing into a mist of warm modulation — ideal for chord pads, gospel-adjacent voicings, and those moments between verses where a clean, slowly rotating texture holds the space. Engage the fast speed by tapping Tap Tempo rapidly for transition moments.

5. Direct to PA / Recording Desk (No Amp, Full Rig)

SansAmp: Drive at 10–11 o’clock (letting it provide the amp character), Bass at noon, Mid at noon, Treble at noon, Level set for the board. OMG: Drive at 11 o’clock, Tone at noon. Effects Loop: insert an external EQ (high-pass at 80Hz to remove sub-fundamental rumble before the desk). XLR output with ground lift enabled. Delay: 380ms, Repeats at 9 o’clock, Drift at 8 o’clock. Reverb: large room at 10 o’clock. Boost: Post mode, 6–8dB footswitchable for solos. Running full wet to the PA is where the SansAmp’s speaker sim earns its keep — the multiply-miked response keeps the guitar from sounding thin or peaky in a PA mix without the fizz that single-mic IRs can introduce at high drive levels.

How the RK5 Compares to the Competition

RK5 v3 vs Tech 21 Fly Rig 5 v2

The standard Fly Rig 5 v2 offers two SansAmp voicings (Blonde and Plexi/Cali) where the RK5 has one, giving the standard unit more amp-character flexibility. The RK5 counters with the OMG overdrive (a meaningfully different circuit from the standard Fly Rig 5’s boost), the ROTO rotating-speaker effect (absent from the v2), phantom power for the Killer Wail wah, and the Pre/Post Boost flexibility. If your tone lives in one amp character and you want a rotary speaker option, the RK5 is the stronger unit. If you switch between American-clean and British-crunch voices, the Fly Rig 5 v2’s dual voicings serve that need better. At $379 vs $299, the RK5 commands an $80 premium that buys the ROTO section and the OMG circuit’s specific character.

RK5 v3 vs Tech 21 SansAmp Classic

The SansAmp Classic is the studio engineer’s tool — eight DIP switches for deep voicing access, no footswitchable effects, zero preset memory. The RK5 is the live tool. For recording applications where you want to spend time dialling in a specific amp character and then capture it, the Classic has more voicing flexibility. For a fly-in gig where you need reverb, delay, overdrive, and rotary all footswitchable in real time, the RK5 is the purpose-built answer. These are different categories of tool that share an analog SansAmp core.

RK5 v3 vs Tech 21 SansAmp GT2

The SansAmp GT2 is the three-switch voicing matrix — 27 combinations of Amp, Mod, and Mic characters in a stompbox. No reverb, no delay, no boost. It is a sophisticated DI tool and front-of-amp tone shaper, not a complete rig. For a player who already has a full pedalboard and wants a superior DI or amp-emulation stage, the GT2 is the lower-cost, deeper-voicing choice. The RK5 is the complete system for a player who wants to arrive with one pedal and have everything.

RK5 v3 vs Line 6 HX Stomp

The HX Stomp brings a digital modeling approach: hundreds of amp models, hundreds of effects, deep routing, and MIDI. At $549 it costs $170 more than the RK5. If you need to emulate ten different amplifiers across a set or run complex parallel signal paths with stereo output, the HX Stomp’s digital architecture is the right tool. The RK5’s all-analog signal path has the edge in low-latency feel, tactile immediacy, and the organic touch response that analog circuits provide. The HX Stomp’s limitation: it requires firmware management, menu navigation, and preset programming time. The RK5 requires none of these — it is set with physical knobs and stays set.

RK5 v3 vs Strymon Iridium

The Iridium is an amp and cab simulator, not a complete rig — no overdrive, no reverb, no delay on the unit itself. At $399 it costs the same territory as the RK5 but delivers nothing but the amp model and IR capture. It is excellent at what it does. The comparison is instructive: a guitarist who wants the absolute best amp simulation and will build their effects chain around a separate overdrive, delay, and reverb pedal gets more from the Iridium. A guitarist who wants to plug in one box and have the complete story — amp, overdrive, fuzz, boost, delay, roto, reverb — gets more from the RK5.

Buying Guide — New vs Used

The RK5 v3 retails at $379 new and ships with the DC9 power supply and international adapters. For a unit that does this much, $379 is fair; the comparable piecemeal cost of a quality overdrive, delay with tap tempo, rotary pedal, reverb, and a SansAmp-quality DI would run considerably higher.

Used RK5 v1 and v2 units appear on Reverb typically in the $150–$200 range. Before buying used, consider the practical upgrade: if you plan to use the RK Killer Wail wah, only the v3 provides phantom power for it, so a used v1 or v2 will require a separate power supply for the wah. The effects loop is also v3-only; if you want to insert a tuner or additional processing in the chain, the v3 is the only option. The core OMG overdrive, SansAmp, ROTO, delay, and reverb are present across all three versions in conceptually similar form.

On any used unit: test every footswitch for clean engagement (silent-switching actuators can wear), check the XLR ground lift switch functions correctly, and verify the power supply is the correct voltage for the version you’re buying (the v3 is 9V DC at 200mA — do not use a generic 9V supply with insufficient current rating).

If you already own the Fly Rig 5 v2 and are considering an upgrade to the RK5: the ROTO effect and the OMG overdrive’s specific character are the two reasons to cross over. If rotary effects don’t feature in your playing and you primarily use the standard unit’s dual voicings for amp switching, the v2 may serve you better at the lower price point.

Living with the RK5

The RK5’s signal chain order is fixed: instrument → SansAmp → Effects Loop → Delay/ROTO → Reverb → output. This matters for a few practical reasons. The Effects Loop’s pre-effects placement means anything you insert there — a tuner, an EQ, a compressor — sits in the clean chain before the time-based effects, which is the musically correct position for most applications. The delay and reverb are always at the end of the chain, ensuring repeats and reverb tails are never fed back into the SansAmp or overdrive (which would create an increasingly saturated wash rather than clean echoes).

Running the RK5 into an existing amplifier: engage the SansAmp section to add its tonal character to the amp’s own voice (useful for warming up a cold-sounding house amp at a fly-in gig), or set the SansAmp Drive minimal and use it primarily for the speaker sim bypass (using the amp’s own power section for the core tone). Kotzen’s own live use is the latter: the RK5 sits in front of his amplifier rig, contributing the OMG overdrive and time-based effects while the amp provides the power and cab.

Running the RK5 entirely direct (XLR to PA): use the SansAmp section’s Drive more generously to provide the amp character, since there is no real amplifier contributing that quality. High-pass the XLR signal at the desk around 80Hz to remove sub-fundamental information the speaker sim doesn’t need to reproduce. The Booth settings in the tone recipes above are a useful starting point.

The ROTO section requires a moment of re-orientation if you have not used a rotary simulator before. Tap Tempo sets the rotation speed, not a delay time. Fast tapping produces a fast swirl; slow tapping produces the slow, warm rotation. The ramp between speeds is intentional and realistic — hitting the Tap Tempo button doesn’t instantly snap to the new speed, it accelerates gradually, exactly as a physical Leslie motor does. Build this expectation in before the gig.

The Drift control deserves attention in both delay and ROTO modes. In delay mode, it adds modulation depth to the repeats — subtle settings give a vintage tape-echo warmth, higher settings introduce a chorus-like pitch variance. In ROTO mode, Drift controls the virtual microphone distance; at maximum, it adds a tremolo-like volume modulation synchronized with the tonal modulation, creating the most dramatic leslie-in-the-room impression. Start subtle and add more as the song requires.

Frequently Asked Questions

What is the difference between the RK5 and the standard Tech 21 Fly Rig 5 v2?

The standard Fly Rig 5 v2 has two SansAmp voicings (Blonde American-clean and Plexi British/Cali), a 12dB boost, delay with dotted-eighth option, reverb, and an effects loop. The RK5 replaces the dual-voicing SansAmp with Richie Kotzen’s OMG overdrive and FUZZ switch, adds the ROTO rotating-speaker effect in place of the dotted-eighth delay mode, and in the v3 adds a Pre/Post Boost and phantom power for the RK Killer Wail wah. Both share the same physical format, dimensions, and analog SansAmp core technology.

Does the RK5 have true bypass?

No. The RK5 uses buffered bypass — the analog signal path is active at all times, even when individual sections are bypassed. This means the SansAmp’s buffer and impedance characteristics are always in the circuit. For the vast majority of applications this is irrelevant or beneficial (maintaining signal integrity over long cable runs). For players with a true-bypass religious conviction, this is the fact to know. The all-analog, zero-latency architecture is the trade-off for buffered operation.

Can I use the RK5 directly into a PA without an amplifier?

Yes. This is one of its primary design purposes. The XLR balanced output with ground lift is designed for exactly this application. Engage the SansAmp Drive more than you would in front of an amp, use the built-in speaker simulation to handle the cab emulation, and optionally use the Effects Loop to insert an external EQ for high-pass filtering at the desk. Kotzen specifically cites the ability to plug directly into a PA system as a core feature of the unit.

What is the ROTO effect and is it actually usable?

ROTO converts the delay section into a rotating speaker simulator, voiced after the classic Leslie 122 cabinet. The speed is controlled via Tap Tempo, the ramp between speeds is physically realistic, and the Drift control manages the virtual mic distance. It is fully usable in a live context — Kotzen’s tonal vocabulary includes rotary-derived textures and his requirement for ROTO in the RK5 is documented in his own words as a design priority, not a marketing addition.

What did Richie Kotzen change between the v1 and v3?

The core sections — SansAmp, OMG overdrive, Boost, Delay/ROTO, Reverb — have been present across all three versions. The v3 adds three new features: a switchable Pre/Post Boost (up to 20dB, with selectable placement for either gain-stage boosting or output volume boosting), a dedicated Effects Loop (post-SansAmp, pre-time-effects), and pre-configured phantom power for the Tech 21 RK Killer Wail wah. These additions reflect how Kotzen’s live rig evolved over the decade since the original unit launched.

Is the RK5 made in the USA?

Tech 21 operates out of New York City and manufactures its core SansAmp product line in the USA. The company’s product pages consistently identify their SansAmp-based units as American-made. The RK5 falls within this category, though confirming country of manufacture for your specific unit is always advisable for any purchase where origin matters.

How does the OMG overdrive differ from other overdrive designs?

The OMG was designed specifically by Andrew Barta to Richie Kotzen’s ear requirements after going through multiple circuit iterations. Kotzen’s stated priorities were that it needed to sound good in front of any amplifier (not just one type) and that the Tone control should manage mid-range and high-end simultaneously rather than simply brightening or darkening the signal. The FUZZ switch is not a separate fuzz circuit but a voicing change to the OMG’s core, changing the attack character and saturation quality. The same circuit is available as a standalone OMG pedal.

What used-market price should I expect for the RK5?

Used RK5 v1 and v2 units appear on Reverb in the $150–$200 range. The v3 used market is less established given its relatively recent release. When evaluating a used unit, prioritize checking footswitch function, the XLR ground lift switch, and the correct power supply voltage for the version (the v3 requires 9V DC at 200mA). The v3’s effects loop and phantom power for the Killer Wail wah are absent from v1 and v2 units — factor this into the price comparison if those features matter to your rig.

Tags: analog pedal, fly gig rig, fly rig, multi-effects, OMG overdrive, Richie Kotzen, RK5, ROTO, SansAmp, signature pedal, Tech 21, The Winery Dogs